A mod list that focuses on merchants/traders/investors/making money/owning stuff.
It includes things like: mines you can own and make money from, merchant affecting mods (like giving them more money, less money ect..),
Economy mods for the insightful merchant, Slave mods, crafting mods,
fed ex mods, personality mods, mercentile mods ect.....
35 Classes that should already exist by Holey Studios. Inlucdes a "merchant Prince" class
Extra classes by master1076. Adds the Merchant and Trader class as playable
Places you can own and make money from
PC Clothier - Balmora
by AimeeKae. With this mod, your character can become the owner of a
clothier shop and make money from it! Other features include hiring an
assasitant to help you make money!
PC Clothier - Balmora Patch by Aimeekae. Fixes bugs with a few of the scripts and fixes problems with the assistant. Requires PC CLothier
by Graphite. Allows the player to own a Diamond mine which they can
make money from. Features included: buying equipment, hiring miners,
providing food and drinks, hiring guards and building installations.
PC Smithy - Ebonheart
by aimeekae.With this mod, your character can become the owner of an
armor and weapons shop. You can sell regular or enchanted weapons and
armor found in the Original Morrowind game (but not the expansions.)
by Baratheon79. This mod allows the player to gain an inn, located
along the road from Pelagiad to Balmora, and earn a profit from it.
There is a quest to get this inn, and a couple more to improve it.
Racer's Roost by Barathon79. This mod adds a small tavern in Hla Oad for the player to buy and make money from
The Broken Drum
by Nimrod_Flamehair. This plugin adds a new tavern near Ebonheart,
including new characters, objects, dialogue, live music and new
mini-quests. You will have the opportunity to buy the tavern know as the
Broken Drum! As owner you will have certain new options. The whole mod
is inspired by Terry Pratchett's "Discworld" books, so if you're
familiar with these books, you will encounter well-known characters.
The Farming mod 4.3
by Josh The Farmer Mod is a plug-in for Morrowind that allows the you
to begin a career in the farming business. The Farmer Mod aims to
completely flesh out the many facets of the career to provide maximum
flexibility in playing style. Hire farmhands and purchase small fields
for the duration of your money drought. After that, try buying or hiring
slaves, slave masters, plantation guards, pack guars, and larger
fields. Maybe you will become known. Join the Farmer's Guild and raise
in the ranks as your fellow farmers praise you.
by Sildra. Adds a bookstore to Pelagiad, which the player may aquire
and make a profit from. Still currently considered a BETA release.
Nimawia Pearl Farm- Own a pearl farm.
Making a profit from creating items.
Lucky Lockup Additions
by Midgetalien. Adds the ability to make Rum and sell it to make a
profit. A few quests to also have ingrediants delivered. You must be in
great house Hlaalu. Features include: a game of shells, gamble and test
your luck and try to win. A new Drink "lucky Lockup Rum". A new skill
"Rum Making", adds the ability to make the Rum. A few short Quests
regarding the making of the Rum and getting ingrdiants delivered. A way
for the player to make a little gold
by fliggerty. A series of quests involving the operation of an illegal
skooma lab. This mod involves the skooma production process, the
political aspects of becoming a druglord, and the legal problems
Moon Sugar Plantation
by Danjb. Adds a small plantation north-west of Caldera - a plantation
that grows moon sugar! The plantation is owned by a Khajit, who also
lets the player use his refiner to turn moon sugar into skooma. Features
include: Blackmailing the farmer for more goods. Reporting the farmer
to the Imperial Legion, or personally arresting him. Buying the
plantation. Hiring someone to collect the Moon Sugar for you. Wild Moon
Sugar Cane around Morrowind
Morrowind Crafting by
Toccatta and Drac. Morrowind Crafting is an RP mod which attempts to
improve the role-playing experience of Morrowind without unbalancing it.
The various "skills" added by Morrowind Crafting allow the player to
create over 1230 different items. The skill advancement formulas and
training system are designed so that advancement of crafting skills
blends in seamlessly with Morrowind's standard skills.
Complete Morrowind Full (Tribunal & Bloodmoon)
by MAX A.K.A Nobody. Similar to Morrowind Crafting this mod allows the
player to craft items through cooking, crafting, sewing and other
methods. It also adds mining and woodcutting similar to Morrowind
Nemon's Vvardenfell Co-operation.
Have you ever wondered WHERE Ra'virr gets his goods? Or where nearly
every other trader receives their goods?This mod places a warehouse SE
of Ebonheart, with a faction you can join for an unlimited amount of
Balmora Fighters Club by
Phluphwitt Limebarte. Gamble your money!! You can either lose or make
money from this mod. Buts its a gamble you going to have to take
by Fliggerty. There is a dice game called Che-han that is played all
over Tamriel, mostly played by soldiers and in taverns. The game is
simple: a small cup contains two dice. Once a wager is made, the cup
holder chooses either even or odd. When the dice are rolled, whether the
sum of the pips showing is even or odd determines the winner. This mod is dependent upon Morrowind Graphics Extender (MGE)
by REX little - nice way to get merchants to buy armor/weapons in
'installments' when their barter budget is less than the value of the
by Fliggerty. Improved Bartering aims to make trading, buying, and
selling in Morrowind a more immersive experience. First of all,
merchants will no longer have a predefined, specific amount of gold to
barter with each day. They will have a random amount that will be
anywhere from none to a bit over double what they would normally have.
This way, the more upscale merchants will still have the potential to
have quite a bit of gold, and the slum merchants still won't have much.
This will affect any NPC that barters, mod added ones included. This mod is dependent upon Morrowind Graphics Extender (MWSE)
by Fliggerty. It has been suggested that someone try to imitate the
"merchant investing" system implemented in Oblivion.Most merchants will
now have the dialogue topic "Invest in your business." Selecting this
will allow you to donate gold to increase that merchant's available
barter gold.You can only ever donate 10x your current mercantile skill. This mod is dependent upon Morrowind Graphics Extender (MWSE)
Trade Enhancements V3.3
by Piratelord. PTE attempts to balance out the games economy (within
the confines of the game) by removing the obvious things that can be
abused such as traders with infinite stock, item prices, merchant
skills, some objects that are easy to steal and rebalancing/expanding
It also includes some new armour as a bonus and has a
unique feature where traders have time based themed randomised
respawning stock, so no two games are the same.
you cant make money from them, but its still an invenstment kinda.
Special Slave Companions
by Emperor. This plugin places a trader in Suran (Suran Slave Market
top floor, to be specific) that sells special slaves. These slaves
should be the pride of all self-respecting slave owners: They can serve
as bodyguards, fighting in style of your choice, follow, guard, wait,
move out of the way, levitate, warp around the player if lost.
Farmer Mod 4.0 Special Slave Companions 2.0 Compatibility Patch by fliggerty. All this patch does is adds a second floor to the Suran Slave Market, where the special slave companions were. PLEASE NOTE: This requires the Farmer mod 4.0, NOT 4.3 which is avaible. Fliggerty has kindly linked to the Farmer mod 4.0. Which can be downloaded here.
Companion Slaves by
Vague Blur. A tiny mod that does the following: Makes "Companion Share"
available for all Slave Class NPCs.Gives all Slave Class NPCs the
ability to wait or follow.Additionally gives Ciralinde, Davina and
Jadier Mannick (available from Savile Imayn in Tel Aruhn) the abilities
to dance and to fight one another.
Also i reconmend visiting the Mercantile modlist. It insipred me to create this modlist